Accessible Activities

Activities can include lectures, labs, discussions, use of technology such as clickers, or any required or suggested activity in which a student participates in class. 

Qualities of an Accessible Activity

  • Follows Universal Design for Learning (UDL) guidelines
  • Allows for multiple methods of engagement
  • Visuals have descriptions or alternative formats available
  • Auditory material has visual representation
  • Takes into account neuro-diversity and includes all students

Common Problems

  • Activities without an alternative means of engagement, or that are reliant on one sense
  • Singling out students who are unable to engage with activity

Strategies for Accessiblity

  • Follow UDL guidelines, keep flexible lesson plans
  • Plan ahead and work with campus Tech Access contacts to plan for accessible activities

Help and Resources