Cognitive Science 0332 - Virtual Reality Game Lab
Spring
2017
1
4.00
Ira Fay
10:30AM-11:50AM M;10:30AM-11:50AM W;01:00PM-04:00PM F
Hampshire College
322679
Adele Simmons Hall 126;Adele Simmons Hall 126;Adele Simmons Hall 126
ifCS@hampshire.edu
For instructor permission and more information, see irafay.com/classes. Virtual reality (VR) is a cutting edge platform for game development that will likely see rapid growth in the near future. In this course, students will learn best practices for virtual reality game development, discuss VR-specific cultural issues, and actually make VR games. Students will work in interdisciplinary teams and each team member will serve in one of several possible roles (programmer, artist, game designer, audio designer, producer, etc.) The course will use Unity as the game engine and Oculus Rift as a VR platform, with possible other VR platforms as well. Students should be aware that developing a VR game has significant technical hurdles, but the rewards are often well worth the effort. To account for the effort required, the course also has a required lab time from 1pm - 4pm on Fridays that will be used for team collaboration. PREREQUISITE INFORMATION: An evaluation/passing grade from at least two courses in your chosen game development discipline (programming, art, game design, audio design, project management).
Independent Work As with most things, the more time you put into this course, the more you will get out of it. You should expect to spend at least ten hours per week (on average) doing activities outside of class, primarily working with your team to create your game. Lab Fee: $20.00 There will be an additional lab time on Fridays from 1 - 4pm.