Cognitive Science 0297 - Analog Game Design

Spring
2018
1
4.00
Ira Fay
10:30AM-11:50AM M;10:30AM-11:50AM W;10:30AM-01:00PM F
Hampshire College
325574
Franklin Patterson Hall 101;Franklin Patterson Hall 101;Franklin Patterson Hall 101
ifCS@hampshire.edu
In this course, students will play, analyze, and design many non-digital games to deepen their understanding of game design. We will make good use of the Hampshire Game Library! Assignments will be project-based and are intended to provide both crucial practice of skills and useful additions to a portfolio. Student interest will determine the specific games to be studied, but could include D&D miniatures, Magic: the Gathering, Star Wars: Destiny, an large variety of strategy board and card games, etc. Frequent critiques and playtests will increase students' ability to give and receive thoughtful feedback. To facilitate the substantial game playing and analysis that will be required outside of class hours, there is a reserved lab time from 10:30am-1:00pm on Fridays. Prerequisite information: At least one course in game design
Independent Work As with most things, the more time you put into this course, the more you will get out of it. You should expect to spend at least eight hours per week (on average) doing activities outside of class, including assignments, reading, playing, playtesting, experimenting, and anything else related to the subject matter. There will be a materials fee of $40 (or $0 if needed and you contact Ira in advance).
Permission is required for interchange registration during the add/drop period only.