Cognitive Science 0318 - 3D Character Modeling: Advanced Poly-Modeling for Games, Animation, and 3D Visualization
3D Character Modeling
Fall
2021
1
4.00
Jennifer Gutterman
01:00PM-02:20PM M;01:00PM-02:20PM W
Hampshire College
333928
Adele Simmons Hall 126;Adele Simmons Hall 126
jgCS@hampshire.edu
In this course, students will further develop their 3D modeling skills, with a focus on character modeling for games and animation. Students are expected to have at least one course, or equivalent experience in 3D Poly Modeling for games and animation using an industry standard software, preferably Autodesk Maya. The course work will include practical examples and project-based work, ideally providing useful material for student portfolios. By the end of the course, successful students will be able to model characters that can reasonably be used in games and animation. Students will be encouraged, in the development of their 3D assets that they dive deep into concept design that is not limited to the popular culture norms of the time. Students will explore the necessary modeling and design workflows for consideration of inclusivity, accessibility and diversity in the 3D design and modeling. Key Words: game design, creature modeling, 3D printing
Media and Technology Prerequisites: previous 3D course, such as CS 108 or similar. Students should generally expect to spend 6-8 hours a week on work outside of class time.
Multiple required components--lab and/or discussion section. To register, submit requests for all components simultaneously.
This course has unspecified prerequisite(s) - please see the instructor.