Cognitive Science 0225 - Hybrid Games: Creating games during and after a Global Pandemic
Hybrid Games
Spring
2022
1
4.00
Jennifer Gutterman
01:00PM-02:20PM M;01:00PM-02:20PM W
Hampshire College
334540
Adele Simmons Hall 126;Adele Simmons Hall 126
jgCS@hampshire.edu
This course will look at how the digital and analog game worlds were impacted by the global pandemic. We will explore how the pandemic changed game design workflows and expectations of human interaction in the games industry and focus on project-based game design that is relational to the human experience of the pandemic. Students will be encouraged to consider in person and remote elements to game design challenges in the process of creating a hybrid game that utilizes user experience that contains both remote and in person/community game elements. Students will consider accessibility and technology limitations as well as physical game component questions that are designed to work between local and remote play. Students should expect research and documentation as well as game prototyping in digital and paper format. Keywords: analog games, digital games
Media and Technology Students should generally expect to spend 6-8 hours a week on work outside of class time.