Hons Thesis-VidGames/Sim 2nd
Do video games function as unimportant simulations of the real? If digital games are indeed simulations, what can the time we spend playing in digital environments tell us about how other types of simulations (television, the news, the Internet) function? Are games as simulations designed specifically to deceive, distract, and/or entertain, or do video games and their predominance suggest that we have successfully destroyed and disordered our shared realities, as theorist Jean Baudrillard once melancholically predicted would happen?