Intro to Computer Graphics
This course introduces the fundamental concepts of two-dimensional (2D) and three-dimensional (3D) computer graphics. It covers the basic methods needed to model, render, and animate 3D objects. Topics include raster displays, line drawing, affine and perspective transformations, windows and viewpoints, clipping, visibility, illumination models, reflectance models, radiometry, curves and surfaces, shading, texture mapping, ray tracing, graphic toolkits, animation, and 3D printing.