Animation History

This course will take students through a comprehensive history of animated films, artists, and processes, beginning with pre-film animation devices of the 1800s and moving into the current millennium. Students will reflect upon the ways that animation intersects with social issues, politics, cultural ideas, and technological innovation across time and geography. We will cover both independent practices and commercial studios, with a breadth of genres and styles of work that includes both traditional narrative animation and art that questions how we define animation in the first place.

Writing Disability and Illness

How can we translate the lived experiences of difference, disability, and illness, variously defined, to the page, rendering in language what necessarily exceeds it? What are our ethical imperatives when writing about these topics? In this course, we will think, write, and talk about what it means to inhabit the world in ways that situate one outside of an imagined norm. Together we'll explore the complex connections between the body and mind and the relationship of trauma to difference, disability, and illness.

Creative Nonfiction

Creative Nonfiction magazine describes the genre as "true stories, well told." As Lee Gutkind writes, "creative non?ction is like jazz-it's a rich mix of ?avors, ideas, and techniques, some newly invented and others as old as writing itself." In this course, we'll take a broad look at creative nonfiction, exploring its many possibilities and the questions it raises-about truth and facts, memory and its malleability.

Introduction to Game Design

This course provides an introduction to the history of games, terminology and principles of game design and game mechanics. We will also explore the development of analog games and game systems from inception through playtesting and prototyping. Students will learn to analyze, design, prototype, and document games for deployment in digital or analog format using professional practices that include, but are not limited to professional game documentation, iterative design, paper prototyping and play testing.

Concept Art With Digital Tools

This course is designed to give students a strong introduction to the workflow of creating concept art for the entertainment industry using professional digital tools. Students will be expected to have their own graphics tablet and computer to handle the software used in class. While this course is designed to give students, who have no other digital art background a strong foundation in concept art skills that will help with future digital art courses, the course does not teach basic drawing in a traditional manner.

Advanced 3D Concepts

Students are expected to have at least one course, or equivalent experience in 3D Poly Modeling for games and animation using an industry standard software, preferably Autodesk Maya. The course work will include practical examples and project-based work, ideally providing useful material for student portfolios. By the end of the course, successful students will be able to model characters that can reasonably be used in games and animation.

Collage and Photography

This course will look into collage as a form of expression within photography and explore the various ways this medium can take shape. During this course students will work on weekly projects while having the opportunity to utilize both digital and analog output methods. This class will primarily focus on contemporary collage artists through readings, artist presentations, and group discussions. As a class we will also spend time looking at everyone's work while participating in constructive critiques. Keywords:Collage, digital art, photography, photoshop, art

Color Photography

This course is an introduction to color photography starting with analog photography and moving through to the digital darkroom. Weekly assignments and critiques will go over student's aesthetic and technical progress.While readings and class discussions moving away from the western canon and centering BIPOC artists will introduce students to historical and contemporary photographers & movements. Lab sessions will cover a range of techniques including the nuances of color, color film, digital, color management and archival inkjet printing.

Sexual/Repro Health & Tech

This course takes a creative, transdisciplinary approach to the exploration of sexual/reproductive health and technology. We will look inside and beyond the body in order to understand how people make and prevent the making of new people, and the systems in which those acts take place. Topics include (but are not limited to!) sex, gender, pregnancy, abortion, birth, and assisted reproductive technologies Keywords: The content of this course deals with issues of race and power
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