Drawing I

An introduction to visual experience through a study of the basic elements of drawing. Core studio materials are provided. Students are responsible for the purchase of additional supplies required for individual projects. Enrollment limited to 18.

Drawing I

An introduction to visual experience through a study of the basic elements of drawing. Core studio materials are provided. Students are responsible for the purchase of additional supplies required for individual projects. Enrollment limited to 18.

Intro to Digital Media

An introduction to the use of digital media in the context of contemporary art practice. Students explore content development and design principles through a series of projects involving text, still image and moving image. This class involves critical discussions of studio projects in relation to contemporary art and theory. Core studio materials are provided. Students are responsible for the purchase of additional supplies required for individual projects. Enrollment limited to 14. Instructor permission required.

Intro to Digital Media

An introduction to the use of digital media in the context of contemporary art practice. Students explore content development and design principles through a series of projects involving text, still image and moving image. This class involves critical discussions of studio projects in relation to contemporary art and theory. Core studio materials are provided. Students are responsible for the purchase of additional supplies required for individual projects. Enrollment limited to 14. Instructor permission required.

Sem:T-Gothic Mod Imagination

From College Hall to Hogwarts and Romantic ruins to videogames, visual culture has provided a vast reservoir of materials for post-medieval cultural productions, both historicizing and deliberately anachronistic. Salient moments in the reception of medieval art and architecture will be examined to understand how they have served differing cultural and political agendas from the 18th century onward.

Colq: T-Representing Animals

This colloquium investigates the space between animal studies and art history. Examining case studies from the early modern period to the present, we consider questions such as: What constitutes the animal, and how do images shape responses to this question? How and why have artists deployed animals as visual signs? How did the collection of animal specimens in the West both depend on and sustain networks of imperialism?

Modern/Postmodern/Contemporary

This course examines global artistic tendencies since 1945 in their art-historical and socio-historical contexts. The class considers such developments as American abstraction and the rise of New York, neo-dada, pop, minimalism, conceptual art, earthworks, the influence of feminism, postmodernism, the politics of identity, conceptions of the site and the institution, global publics and the global culture of art and the theoretical issues and debates that help to frame these topics. Group B

Colq:T-Swords & Scandals

Since the beginning of cinema, the decadence of the ancient Romans has been a subject of fascination. Starting with HBO's Rome (2005-2007) and Ridley Scott's Gladiator (2000), we'll explore the multiple sources of the visual tropes used to construct this universe and seek to analyze it in aesthetic, historical, and ideological terms.

Colq: T-Meditations/Caves

The course is an introduction to Buddhist grottoes of East Asia. We will learn the historical trajectories of Buddhist grottoes, including the development of cave architecture, mural painting, and sculpture. It pays special attention to the site specificity of the visual imageries, and their transmissions, commissions, and functions. The case studies in this course range from the Kizil Caves and Mogao Caves in Northwestern China, to the Yungang Caves and Longmen Caves in the central plains, and the Seokguram Caves in the Korean Peninsula.

Colq: T-Age of Louis XIV

An examination of the fundamental role of the visual arts in fashioning an extraordinary and indelible image of rulership during the reign (1643–1715) of Louis XIV. Ensembles and individual objects in many media—painting, sculpture, architecture, landscape design, prints, illustrated books, furniture, tapestries, numismatics, works commissioned or obtained in Rome, and literary production—will be related to the centralized bureaucracy that came to define the French state. Time permitting, we shall briefly consider the impact of the palace of Versailles on other European courts.
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