Motion Design

In this course, students will experience working together through a small studio model. Breaking up into small teams, students will come up with one motion design project together on a topic of their choosing. Project topics must address a current social, political, racial, or systemic problem in American culture. Students will be assigned multiple roles dedicated to the completion of that project and may include both artistic production, creative direction, and producing positions. Each team will be evaluated as a unit on quality, teamwork, effort, and timeliness of deliverables.

2D Motion Graphics

This course will guide students through the animation pipeline for 2D motion graphics and will explore the entire Adobe Suite of Programs including a heavy emphasis on Adobe Illustrator and Adobe After Effects. You will also gain a deep level of understanding of the 12 Principles of animation, organizing your writing for animated spots, and how to apply traditional animation methods to new-age tools. No prior knowledge of animation required. Key words: animation, production, motion design

Introduction to 3D Modeling

In this course, students will focus on workflow and techniques for creating polygonal surface models for game assets, character models and 3D environments for animation and video games, as well as 3D prototyping for physical game assets. This class will focus on poly resource management, modeling workflow and the creation of 3D assets from conception/reference art through modeling, basic materials, lighting and rendering.
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