Games, Culture, and Power
Game designer Eric Zimmerman has proclaimed the 21st century to be the "Ludic Century." Jane McGonigal writes that "reality is broken," and games may be the solution for social problems. In this course, we will use tabletop, card, role-playing, and digital games to explore themes in social, behavioral, and cultural theory such as play, cooperation, social change, symbols, and power. The course presents an introduction to cultural anthropology using games as a focus and medium for learning. We will learn to analyze texts and games anthropologically.