S- Professional Practice

This course will introduce complex mechanisms that constitute the "art world" so as to demystify it. It offers a holistic view of the life after MFA program by focusing on important practices, factors, and entities that are relevant in order to help emerging artists to navigate the multiple art worlds and sustain careers in the arts. The course will also engage with various professional capacities that artists may assume, such as educator, curator, writer, or organizer.

Stop Motion Animation

In this course, students are introduced to a variety of techniques and forms of stop motion animation as used in fine art animation and experimental film/video. Through short exercises and longer projects, students gain hands-on experience with frame-by-frame stop motion animation, set design, armature fabrication, lighting, practical effects, basic cinematography, sound design, and audio & visual editing. Emphasis is placed on creativity, conceptual development, and dynamic movement.

Introduction to Animation

Through short, hand-drawn 2D animation projects, students are introduced to primary animation skills such as timing & spacing, the 12 Principles of Animation, believable acting, and various professional workflows. Students gain experience working in a variety of animation and video editing programs and practice all parts of the animation pipeline, including pre-production, post-production, and project management.

Art and Code

This studio course explores the creative possibilities of code-based art. Students explore interactive artwork using both analog and digital processes; learn computer programming fundamentals in an arts context; and gain an understanding of procedural, generative, and algorithmic logic as seen within a range of art and design practices. While we will be working in the Web browser with p5.js, a JavaScript framework built with artists and designers in mind, the skills learned in this class can be applied to a variety of programming languages and softwares.
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