In this class, we will explore, through a series of projects, the fundamental questions of game design. What are the common features of hopscotch, Skyrim, boxing, Farmville, poker, and Tic-Tac-Toe? How do you create an engrossing, challenging, vivid, or surprising environment of play? How do you determine the value of skill, chance, cooperation, and competition in game play? What effect does the social, sexual, gender, political, and economic environment of the game's creation have on the play of the game?