American Sign Language III

This course enhances on skills learned in American Sign Language, Level II. It emphasizes and expands the use of more complex grammar, syntax, vocabulary, classifiers, dialogues and narratives. Information about the Deaf Community and Deaf Culture are included. Prerequisite: Successful completion of American Sign Language, Level II or equivalent proficiency.

ST-Industrial Organization

Use of advanced industrial organization and related models for analysis of horizontal markets and vertical channels of distribution in the marketing system. Sample topics include market entry, spatial competition, price discovery and transmission, product quality, and vertical restraints of trade.

Raymond Zeitler

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Primary Title:  
Maintainer
Institution:  
UMASS Amherst
Department:  
Facilities & Campus Services
Email Address:  
rzeitler@umass.edu
Telephone:  
413-545-6522
Office Building:  
Physical Plant Building

Calculus thru Video Game Prog.

Calculus is often thought of as useful in solving a series of equations and/or describing a function's behavior. In this course we will explore the driving motivations of using calculus by building video games utilizing calculus concepts. Topics include: 1) functional programming; 2) basic concepts of calculus - functions, rate of change, differentiation; 3) differential equations; 4) video game design; 5) data structures. No programming or calculus experience is required, but a familiarity with basic algebra is highly recommended.

SJE Doctoral Seminar

This seminar is designed for incoming doctoral students in social justice education. It examines different epistemological orientations and inquiry methods used in conducting research by scholars in the field. The course explores the boundaries between theory, research, policy and practice in social justice education; examine personal, practical, epistemological and political dilemmas in producing scholarly work, and review and apply inquiry methods and tools that support critical, systematic scholarship and evidence based practices in social justice education.

ST-App/DoItTogether,EnvMonTech

In this class, students will meet and form teams to identify an environmental monitoring project they would like to design and implement. After projects are identified, we will use weekly class sessions for roll-up your sleeves working sessions on these projects. In these sessions you will (1) utilize online educational material to learn the technologies needed to build your device; (2) work iteratively, to develop and test a project prototype; and (3) (hopefully) develop a working system.
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