Experimental 3D Animation

This course is designed to provide students with a solid foundation in industry-standard 3D animation production processes, while also exploring conceptual, innovative and critical approaches to 3D animation. Classes will consist of discussions, lectures, presentations, technical tutorials, assignments and critiques. Participants will learn keyframe animation, physics simulation, virtual cinematography and virtual lighting, texturing and rendering optimization. Students will also learn about sound production, post-production compositing, editing and output for installation.

This is the Remix

This course explores remix, recontextualization, and appropriation as artistic tools. We will examine current and past usage of the remix, from its well-known place in popular music to broader forms like YouTube mashups, cut-ups and text generators, Internet memes, culture jamming, and parody. The class will also cover common legal issues surrounding remix culture?such as fair use, copyright and copyleft, and the Creative Commons system?as well as the relationship of automation and artificial intelligence to the larger aesthetic and ethical conversations inherent to remix culture.

VisualArts & Human Development

Exploration of art as taught in the public schools and in community settings. Topics include: introduction to art education, artistic and aesthetic development, teaching methodologies for diverse student populations, special education in art classrooms, and lesson planning. Readings, written assignments, class presentations, and extensive off-campus field experiences. Prerequisite: B.F.A. major or consent of instructor.

Hnr Indstu In Art

This is a stand-alone independent study designed by the student and faculty sponsor that involves frequent interaction between instructor and student. Qualitative and quantitative enrichment must be evident on the proposed contract before consent is given to undertake the study.

Intro to Computer Animation

Through short, hand-drawn 2D animation projects, students are introduced to primary animations skills such as timing & spacing, the 12 Principles of Animation, believable acting, and various professional workflows. Students gain experience working in a variety of animation and video editing programs and practice all parts of the animation pipeline, including pre-production, post-production & project management.
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