Hnr Indstu In Art

This is a stand-alone independent study designed by the student and faculty sponsor that involves frequent interaction between instructor and student. Qualitative and quantitative enrichment must be evident on the proposed contract before consent is given to undertake the study.

Ceramics: Throwing

Studio, demonstration. Introduction to potter's wheel. Emphasis on throwing techniques and functional design. Exploration of oxidation glazes and surface decoration. Active participation, attendance required. Prerequisite: ART 131 or 142 for majors; ART 110 or 131 or consent of instructor for non-majors.

Ceramics: Handbuilding

Studio, demonstration. Introduction to all basic methods of handbuilding and decorating techniques. Focus both on vessel tradition and ceramic sculpture. Introduction to glazes, slips, and firing in the stoneware tradition. Hands-on, active participation, attendance required. Overview of ceramic historical, cultural tradition. Prerequisite: for majors, ART 131 or 142; for non-majors, ART 110 or 131 or consent of instructor.

Introduction to Animation

Through short, hand-drawn 2D animation projects, students are introduced to primary animation skills such as timing and spacing, the 12 Principles of Animation, believable acting, and various professional workflows. Students gain experience working in a variety of animation and video editing programs and practice all parts of the animation pipeline, including pre-production, post-production, and project management.

Digital Imaging

This course explores the creative possibilities of digital image creation and manipulation. Through demonstrations, creative technical assignments, students explore the digital workflow in independent projects involving sustained inquiry into self selected theme.

Digital Design

Digital media is a key creative tool for artists and designers. Lectures, readings, and tutorials introduce students to contemporary design practice, including: digital typography, page design and layout, vector based graphics, and design for the screen. Design projects range from purely textual, single and multi-page document design, to problems that require the successful integration of typography, image, and basic interaction. Students explore how context and form affect meaning and message through the creation of conceptual solutions.

Digital Design

Digital media is a key creative tool for artists and designers. Lectures, readings, and tutorials introduce students to contemporary design practice, including: digital typography, page design and layout, vector based graphics, and design for the screen. Design projects range from purely textual, single and multi-page document design, to problems that require the successful integration of typography, image, and basic interaction. Students explore how context and form affect meaning and message through the creation of conceptual solutions.

Introduction to Sculpture

An introduction to a range of basic sculptural processes and materials with an emphasis on formal investigation and intellectual query. Projects cover basic sculptural principles and hand skills with an emphasis on working from observation. This course will introduce basic additive and reductive processes including wood, metal and clay/plaster. Prerequisite: Foundation w/3d component.

Intaglio I - Printmaking

Studio, workshop. Engraving, etching and printing images from metal plates. Emphasis on drawing and design in exploring and experimenting creatively with various techniques in group self-motivating workshops. Includes line etching, engraving, aquatint and related techniques. Students print their work and submit final portfolio. Attendance mandatory. Prerequisites: basic drawing, basic design, or consent of instructor. Cost of materials: $50.

Art and Code

This studio course explores the creative possibilities of code-based art. Students explore interactive artwork using both analog and digital processes; learn computer programming fundamentals in an arts context; and gain an understanding of procedural, generative, and algorithmic logic as seen within a range of art and design practices. Lectures, discussions, and demonstrations provide a conceptual, aesthetic and technical foundation in code-based art as a creative practice.
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