Game Programming

Game Programming introduces students to concepts of computer game development, including 2D and 3D modeling, character design, animation, game art, basic game AI, audio and video effects. The course will help students build the programming skills needed to turn ideas into games. Both runtime systems and the asset pipelines will be covered. Students will work on various game programming exercises with modern game engines and graphics APIs. This course counts as a CS Elective toward the CS major (BA or BS).

ST- Performing Survival

This seminar centers survival as a phenomenon that is structural and embodied, strategic and always in process. Survival will be a point of entry rather than a point of departure. We will encounter survival not as something to be solved or resolved, but rather as a way to understand the conditions that produce survival and how it is lived. Survival will be approached as a site of knowledge creation, of and as creativity, of and as communication, and of and as relation.

ST-NeuralBasis/AnimalBehavior

Neuroethology is the study of the neural basis of natural behavior. This lecture course will cover topics that include the neural mechanisms underlying predatory behavior and prey escape responses, specialized senses such as magnetoreception and electroreception, echolocation, animal communication, and animal navigation.

ST-Oriental Carpet/East & West

A historical overview of the most iconic of all Islamic art forms. Carpets, produced in many Islamic societies on all social and economic levels ? encampment, village, town and court atelier ? were widely created and used within Islamic societies and beyond. They became an integral element of European culture for over seven hundred years, documented in hundreds of European paintings. Largely the product of women artists, Islamic carpets present fascinating questions of origins, influence, stylistic development, symbolism, and cultural adaptation.

ST-Oriental Carpet/East & West

A historical overview of the most iconic of all Islamic art forms. Carpets, produced in many Islamic societies on all social and economic levels - encampment, village, town and court atelier - were widely created and used within Islamic societies and beyond. They became an integral element of European culture for over seven hundred years, documented in hundreds of European paintings. Largely the product of women artists, Islamic carpets present fascinating questions of origins, influence, stylistic development, symbolism, and cultural adaptation.

ST-Anthropological Theory/Mind

In this course, we will explore new frontiers in psychological anthropology to ask questions about the foundations of human experience. We will ask: What are the boundaries between the universal and the constructed, nature and culture, the ordinary and the extraordinary? In what ways is our thinking along such lines conditioned, as scholars and as social actors more generally? And are there means to break habituated ways of knowing to arrive at fresh insight into our own ways of being and that of others?

Brazilian Women

Mixing biography, literary criticism and cultural history this course will explore women's experience through Brazilian history as well as introduce the achievements and contributions of women to the cultural and intellectual history of Brazil. Moreover we will discuss not only what Brazilian women have achieved but also how fundamental issues in Brazilian history have hinged on specific notions of gender.

Journey/Hispanic Caribbean

This course is an introduction to the literature, art and culture of the Hispanic Caribbean, both insular and continental. Analysis and discussion on the main authors and artists from the region, in order to explore intersections between literature, art, history and geo-political situation.
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