Comic Art in North America

This course introduces Comic Art in North America, from the beginnings of the newspaper comic strip through comic books graphic novels, and electronic media including the history and aesthetics of the medium, comparison between developments in the United States, Mexico, and French Canada, and the social and cultural contexts in which comic art is created and consumed. (Gen.Ed. AT, DU)

Digital Culture

An introduction to digital culture, including study of actual works of art in their new digital forms and the implications of "hypertext" for creative writing, theory, and criticism. Potential for academic research on the Internet, the World Wide Web, and electronic libraries. (Gen.Ed. I)

Comic Art in North America

This course introduces Comic Art in North America, from the beginnings of the newspaper comic strip through comic books graphic novels, and electronic media including the history and aesthetics of the medium, comparison between developments in the United States, Mexico, and French Canada, and the social and cultural contexts in which comic art is created and consumed. (Gen.Ed. AT, DU)

Comic Art in North America

This course introduces Comic Art in North America, from the beginnings of the newspaper comic strip through comic books graphic novels, and electronic media including the history and aesthetics of the medium, comparison between developments in the United States, Mexico, and French Canada, and the social and cultural contexts in which comic art is created and consumed. (Gen.Ed. AT, DU)

Comic Art in North America

This course introduces Comic Art in North America, from the beginnings of the newspaper comic strip through comic books graphic novels, and electronic media including the history and aesthetics of the medium, comparison between developments in the United States, Mexico, and French Canada, and the social and cultural contexts in which comic art is created and consumed. (Gen.Ed. AT, DU)

Comic Art in North America

This course introduces Comic Art in North America, from the beginnings of the newspaper comic strip through comic books graphic novels, and electronic media including the history and aesthetics of the medium, comparison between developments in the United States, Mexico, and French Canada, and the social and cultural contexts in which comic art is created and consumed. (Gen.Ed. AT, DU)

Comedy

Our course begins with the premise that contemporary American comedy is informed by the histories of ethnic American groups -- African Americans, Native Americans, Asian Americans and U.S. Latinos/Latinas -- along with issues of race, class, sexuality and citizenship. American comedians, independent filmmakers, feminists and transgendered comics deploy the language of comedy to invoke serious social matters in contemporary American life: racism, heterosexism, homophobia, class biases against the poor and the undocumented, misogyny, war and other burning issues of the day.

International Fantasy

Fantasies provide escape into strange realms where time and space are not our own. Class reading focuses on fantastic voyages to explore human desires, dreams, and fears, as well as the realities they grow out of. Texts range from early tales from Arthurian literature and A Thousand and One Nights to contemporary stories and films. International and interdisciplinary perspectives on fantasy and the forms it takes. Honors credit available. (Gen.Ed. AL)

Theory & Practice of Translatn

Theoretical issues and practical problems raised by translation, in light of recent research. The role of translation and translated literature in cultural systems and in the history of literary development. Genre and form (poetry, dramatic literature), language register and tone, metaphor and imagery, word play. Readings in theory (Nida, Even-Zohar, Lefevere, Quine, Catford) combined with workshop practice.
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