Elementary Spanish II

This course is the second semester of first-year, Spanish and students enrolled in this course should have taken LS101 or the equivalent. This class is taught almost entirely in Spanish and focuses on speaking and using the target language. Students entering this level should be able to use the present, future (ir+a+infinitive) and preterit with some fluency and accuracy. Attention is given to building accuracy with grammatical structures introduced in LS101 and focuses on the differences between the preterit and imperfect tenses along with an introduction to present subjunctive.

Elementary Spanish I

This course is designed for students with no background in Spanish. Students are introduced to basic grammatical structures including present, preterit and future (ir + a + infinitive tenses) and by the end of the semester should be able to communicate in verbal and written forms about personal information, daily activities, future plans and past experiences. All four skill areas (speaking, listening, reading and writing) are practiced through activities that are based on real-life situations and the students' experiences.

Interdisciplinary Game Studio

For permission to enroll, students should attend the first class prepared to submit a digital portfolio demonstrating their game development skills; final enrollment will be settled by the second class meeting. In the course, students will design, develop, and publish a digital game in a single semester under the leadership and guidance of Professor King.

Field Methods in Animal Behavi

This class will cover research methods for observing, coding, and analyzing animal behavior. Students will carry out several small group projects throughout the semester on both wild and domestic animals. Each project will provide students with the opportunity to practice different types of behavior sampling and recording techniques. We will examine how to summarize, analyze, and present data. Papers and or presentations will be due for each project. Students will be required to learn graphical and basic statistical techniques for presenting data.

Animation Workshop

This workshop is intended for intermediate and advanced students who wish to pursue independent animation projects within a classroom environment. It provides a structured opportunity for students to develop projects of their own choosing and is ideal for students in the final year of Division II. The weekly meetings will be structured around providing creative and critical support for the participants.

Foundations of Knowledge

Where does human knowledge come from, and how does it change over the human lifespan? What aspects of knowledge are unique to our species, and what aspects are shared with other animals? How variable is human knowledge across different cultures? In this course we will explore the origins and development of human knowledge across three different time scales: evolutionary development, ontological development (the development of the individual child), and historical and cultural change.

Adolescent Development

A primary goal of this course is to examine adolescence from multiple perspectives. Adolescence is often thought of as a time of great change and upheaval as children navigate the transition into adulthood. Raging hormones, changing social expectations and relationships, and developing autonomy all contribute to this idea. In addition to exploring the different developmental challenges that face adolescents, we will explore how brain development, social and cognitive development, and culture influence development during adolescence.

Cognitive Ethology

What is it like to be a bat using echolocation to hunt insects? Can we ever know? What is a mother bird thinking when feigning injury and drawing a predator's attention away from her young? Does she know what she is doing? Cognitive ethology is the attempt to join the biological study of how animals survive in their natural habitat and the psychological study of the animal mind. In this course we will examine the history and controversy of this field and take a critical look at some of the research that has come out of this synthesis.

Narrative in Tabletop Game Des

There are many types of games that tell stories from modern digital AAA titles (like Bioshock Infinite) to 1980s classics (text adventures) to roleplaying games. But how can you create a compelling narrative in a boardgame or card game? This class will look at the confluence of story, character, and game design and how these are combined with board games. Students will study other media, analyze their use of narrative, and study other board games that employ heavy narrative.

Introduction to Social Psychol

This introductory social psychology course will explore foundational theories and empirical research. Social psychology is the scientific study of how people think, feel, and behave in social contexts. Thus, class readings will draw heavily from original research articles, research reviews, and some text book excerpts. Many readings will require some basic knowledge of scientific methods. The course will address classic research on topics such as conformity and persuasion but also include recent research on the role of emotion regulation, implicit attitudes, and other topics.
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