Experimental 3D Animation

This course is designed to provide students with a solid foundation in industry-standard 3D animation production processes, while also exploring conceptual, innovative and critical approaches to 3D animation. Classes will consist of discussions, lectures, presentations, technical tutorials, assignments and critiques. Participants will learn keyframe animation, physics simulation, virtual cinematography and virtual lighting, texturing and rendering optimization. Students will also learn about sound production, post-production compositing, editing and output for installation.

VisualArts & Human Development

Exploration of art as taught in the public schools and in community settings. Topics include: introduction to art education, artistic and aesthetic development, teaching methodologies for diverse student populations, special education in art classrooms, and lesson planning. Readings, written assignments, class presentations, and extensive off-campus field experiences. Prerequisite: B.F.A. major or consent of instructor.

Hnr Indstu In Art

This is a stand-alone independent study designed by the student and faculty sponsor that involves frequent interaction between instructor and student. Qualitative and quantitative enrichment must be evident on the proposed contract before consent is given to undertake the study.

Ceramics: Throwing

Studio, demonstration. Introduction to potter's wheel. Emphasis on throwing techniques and functional design. Exploration of oxidation glazes and surface decoration. Active participation, attendance required. Prerequisite: ART 131 or 142 for majors; ART 110 or 131 or consent of instructor for non-majors.

Ceramics: Handbuilding

Studio, demonstration. Introduction to all basic methods of handbuilding and decorating techniques. Focus both on vessel tradition and ceramic sculpture. Introduction to glazes, slips, and firing in the stoneware tradition. Hands-on, active participation, attendance required. Overview of ceramic historical, cultural tradition. Prerequisite: for majors, ART 131 or 142; for non-majors, ART 110 or 131 or consent of instructor.

Introduction to Animation

Through short, hand-drawn 2D animation projects, students are introduced to primary animation skills such as timing and spacing, the 12 Principles of Animation, believable acting, and various professional workflows. Students gain experience working in a variety of animation and video editing programs and practice all parts of the animation pipeline, including pre-production, post-production, and project management.
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