Programming Methodology

Development of individual skills necessary for designing, implementing, testing and modifying larger programs, including: design strategies and patterns, using functional and object-oriented approaches, testing and program verification, code refactoring, interfacing with libraries.

S-Graduate Program Seminar

Researchers from other institutions present their work to faculty, postdoctoral students, graduate students, and undergraduate students. In this context graduate students learn about the latest developments in a range of fields and receive valuable exposure to different lecturing styles.

DigitalTools&Apps/21stCStudent

In this course, you will explore a variety of digital tools and apps that can enhance teaching and learning. You will discover how to find digital tools and apps by cultivating a digitally enhanced professional learning network. You will learn how to critically evaluate digital tools and apps in order to make informed decisions about which tools to use in educational settings, and you will learn how to design innovative, inclusive, and accessible learning experiences with digital tools and apps.

Grassroot Exp Amer Lfe & Cul I

This course combines instruction in research techniques in a variety of Humanistic and Social Science disciplines, and hands-on experience with those techniques, with substantive materials focusing on the long struggle of minority populations for full participation in American cultural and public life. (Gen. Ed. HS, DU)

T-Tennis I

Students are introduced to the basic strokes of tennis (forehand, backhand, volleys, serves). Singles and doubles play and basic positioning are presented. Tennis rules and etiquette are included in the curriculum. Enrollment limited to 16.

T-Weight Training

This course provides an introduction to various methods of resistance training. The focus of this class is functional strength training. Students learn specific training methods. This is an ideal course for students interested in sport, applied sports medicine and rehabilitation. Enrollment limited to 20.

Subjective Archives

Subjective Archives will delve into the processes that feed our image-making practices, examining research as an integral act in the creation of moving-image works. We will expand our definitions of 'research', straying beyond the institutions of libraries and archives to consider the manifold ways our work is informed by and in conversation with other media.

Non-Fiction Moving-Image

Introduction to Non-Fiction Moving-Image Practices is a time-based production course, taking an expansive look at histories, theories, and methods of non-fiction film and video making towards the development of artful moving-image practices. Throughout the semester, students will be introduced to the fundamentals of video production including cinematography, sound recording, lighting, and editing. Students will meet a wide range of non-fiction modalities, from observational and expository works to diary and essay films.

Object-Oriented Programming

This course will expose students to programming practices beyond the introductory level, concentrating on Object Oriented Programming techniques and an introduction to Data Structures. Students will also study and analyze the complexity of both the algorithms presented in class and of the algorithms they develop. This course also provides experience with the development and analysis of recursive algorithms and programs.

Foundation Studio 1

Foundation Studio is a course designed to introduce students to the materials, techniques, language, concepts and process of making, using and thinking/talking about Art. Unlike many other art courses, Foundations is an experience where learning comes not only from the projects and their results but also from the interaction among the entire group of students. Your actions, opinions, and participation, and those of your fellow students, are an important part of your art experience and learning.
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