Org Of American Industry

A topical study of key industrial and technological developments in U.S. economic history. Focuses on the periods of transition leading to the ascendance of U.S. manufacturing power and the subsequent decline in U.S. manufacturing leadership in the growing globalized economy. Prerequisites: Econ 103 or RESECON 102 or ECON 104.

Org Of American Industry

A topical study of key industrial and technological developments in U.S. economic history. Focuses on the periods of transition leading to the ascendance of U.S. manufacturing power and the subsequent decline in U.S. manufacturing leadership in the growing globalized economy. Prerequisites: Econ 103 or RESECON 102 or ECON 104.

Org Of American Industry

A topical study of key industrial and technological developments in U.S. economic history. Focuses on the periods of transition leading to the ascendance of U.S. manufacturing power and the subsequent decline in U.S. manufacturing leadership in the growing globalized economy. Prerequisites: Econ 103 or RESECON 102 or ECON 104.

Game Theory

Theory and applications of game theory, a major tool of analysis in economics, biology, and political science. Applications include: bargaining, auctions, the "prisoner's dilemma," the "tragedy of the commons," tacit collusion, competition among firms, and strategic interactions in labor, credit, and product markets. Prerequisites: ECON 103 or RES-ECON 102 and MATH 127 or 131 or 135.

Game Theory

Theory and applications of game theory, a major tool of analysis in economics, biology, and political science. Applications include: bargaining, auctions, the "prisoner's dilemma," the "tragedy of the commons," tacit collusion, competition among firms, and strategic interactions in labor, credit, and product markets. Prerequisites: ECON 103 or RES-ECON 102 and MATH 127 or 131 or 135.

Game Theory

Theory and applications of game theory, a major tool of analysis in economics, biology, and political science. Applications include: bargaining, auctions, the "prisoner's dilemma," the "tragedy of the commons," tacit collusion, competition among firms, and strategic interactions in labor, credit, and product markets. Prerequisites: ECON 103 or RES-ECON 102 and MATH 127 or 131 or 135.

Game Theory

Theory and applications of game theory, a major tool of analysis in economics, biology, and political science. Applications include: bargaining, auctions, the "prisoner's dilemma," the "tragedy of the commons," tacit collusion, competition among firms, and strategic interactions in labor, credit, and product markets. Prerequisites: ECON 103 or RES-ECON 102 and MATH 127 or 131 or 135.

Game Theory

Theory and applications of game theory, a major tool of analysis in economics, biology, and political science. Applications include: bargaining, auctions, the "prisoner's dilemma," the "tragedy of the commons," tacit collusion, competition among firms, and strategic interactions in labor, credit, and product markets. Prerequisites: ECON 103 or RES-ECON 102 and MATH 127 or 131 or 135.

ST-ProgrammngEffectivelyw/Java

When performance and reliability are needed, more and more companies rely on Java. This 6 weeks course will leave students with a deeper knowledge of Java's strengths and weaknesses and a rough idea of what an industry experience might entail. Course topics will include a deep look into different features of Java, common interview questions, patching software, and code reviews. Prerequisites: CMPSCI 187. This course is for CMPSCI minors and majors only, but it does not count towards either degree.

ST-The Business of Science

Using organizational information to make effective decisions requires a complex set of skills. This course helps students develop the skill set they need to ensure future success in the workplace. Coursework emphasizes the following high-impact educational practices: a) communicating effectively-both written and oral; b) working collaboratively in virtual teams; c) enhancing both quantitative and qualitative reasoning; d) making judgments about the usefulness of information; e) gaining global competence through intercultural teamwork; and f) using cutting-edge technology.
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