Expanded & Experimtl Animation

In this course, you will be introduced to a variety of techniques and forms of experimental and expanded animation. You will use the materials of time, sound, texture, place, and performance to produce conceptually based films that create a physical experience for your viewer. Through short exercises and longer projects, you will gain hands-on experience with optical devices, collaborative animation, abstract narratives, performance and/or site-based work, and animation that otherwise leaves the four sides of the screen.

Experimental 3D Animation

This course is designed to provide students with a solid foundation in industry-standard 3D animation production processes, while also exploring conceptual, innovative and critical approaches to 3D animation. Classes will consist of discussions, lectures, presentations, technical tutorials, assignments and critiques. Participants will learn keyframe animation, physics simulation, virtual cinematography and virtual lighting, texturing and rendering optimization. Students will also learn about sound production, post-production compositing, editing and output for installation.

Introduction to Animation

Through short, hand-drawn 2D animation projects, students are introduced to primary animation skills such as timing & spacing, the 12 Principles of Animation, believable acting, and various professional workflows. Students gain experience working in a variety of animation and video editing programs and practice all parts of the animation pipeline, including pre-production, post-production, and project management.

Writing Seminar

This required seminar will examine the elements of the essay form to prepare for the written component of their MFA thesis. The course will take students through the stages of researching and writing a thesis: defining the field of research, formulating a thesis question, developing a bibliography, detailing artistic process, organizing material, revising, and preparing a scholarly manuscript. The class will review research and style components of a well-constructed thesis text, making use of exemplary papers from past years.

Art and Code

This studio course explores the creative possibilities of code-based art. Students explore interactive artwork using both analog and digital processes; learn computer programming fundamentals in an arts context; and gain an understanding of procedural, generative, and algorithmic logic as seen within a range of art and design practices. While we will be working in the Web browser with p5.js, a JavaScript framework built with artists and designers in mind, the skills learned in this class can be applied to a variety of programming languages and softwares.

Grad Digital Design

Digital media is a key creative tool for artists and designers. Lectures, readings, and tutorials introduce students to contemporary design practice, including: digital typography, page design and layout, vector-based graphics, and design for the screen. Design projects range from purely textual, single and multi-page document design, to problems that require the successful integration of typography, image, and basic interaction. Students explore how context and form affect meaning and message through the creation of conceptual solutions.

Grad Digital Design

Digital media is a key creative tool for artists and designers. Lectures, readings, and tutorials introduce students to contemporary design practice, including: digital typography, page design and layout, vector-based graphics, and design for the screen. Design projects range from purely textual, single and multi-page document design, to problems that require the successful integration of typography, image, and basic interaction. Students explore how context and form affect meaning and message through the creation of conceptual solutions.
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