PhysicalActivity&HealthJournal

The key learning objective of this course is to develop students? critical thinking skills related to published research in the broad topic of physical activity and health. Students will learn how to read critically and dissect a published journal article, around issues of writing clarity, argument development, research design, analytical approaches, and developing ideas for future research projects.

Biosensing: Fundamentals

This course offers an introduction to the field of biosensing with in-depth view of materials, device design, applications, and performance analysis. Specific topics emphasize materials science, biomedical applications, analytical methods, and translational research.

Honors Thesis

Honors Thesis expectations are high. The intended end-product is a traditional research manuscript with accompanying artifact(s), all theses: - are 6 credits or more of sustained research on a single topic, typically conducted over two semesters. - begin with creative inquiry and systematic research. - include documentation of substantive scholarly endeavor. - culminate in an oral defense or other form of public presentation.

Sem:T-Without Borders

Offered as GER 369wb and ITL 369wb. Both Italy and Germany arise from a combination of mobile factors, including people, languages, ideas and ideologies that move across, beyond and before national borders. This course interrogates what it means to study a modern language, specifically German and Italian, by reflecting on this fluidity and mobility of languages and cultures.

Music and Animation

An in-depth exploration of music and animation from the silent era to the digital age. We will draw on film-music theoretical and critical approaches to analyzing the interaction of music and image in shorts and feature films by studios like Warner Brothers, Disney, Pixar, and Ghibli, television shows, video games, music videos, and experimental animation. Our focus will be on audio-visual media that thematizes music and music-making, from Visual Music and Silly Symphonies to Mamoru Hosoda's Belle and the video game Guitar Hero.

Music and Animation

An in-depth exploration of music and animation from the silent era to the digital age. We will draw on film-music theoretical and critical approaches to analyzing the interaction of music and image in shorts and feature films by studios like Warner Brothers, Disney, Pixar, and Ghibli, television shows, video games, music videos, and experimental animation. Our focus will be on audio-visual media that thematizes music and music-making, from Visual Music and Silly Symphonies to Mamoru Hosoda's Belle and the video game Guitar Hero.
Subscribe to